Tools Engineer

TOOLS ENGINEER

 

STUDIO

As a AAA Nintendo Developer, Next Level Games is best known for its work on Luigi’s Mansion: Dark Moon, Punch-Out!!, Super Mario Strikers, Mario Strikers Charged, Metroid Prime: Federation Force and most recently, Luigi’s Mansion 3.  

Since the company’s inception in 2002, Next Level Games has been a leading small employer and pioneer in setting best practices for desirable workplaces in the gaming industry. Our company has been recognized over the years for our studio culture by organizations including BC Business Magazine, WorkLife BC, Canada’s Top 100 Employers, and BC’s Top Employers.

We are currently seeking a Tools Engineer to join our team of seasoned, passionate and talented game developers. Please submit your cover letter and resume through our online application process.   

 

JOB DESCRIPTION

As an NLG Tools Engineer, you’ll be working closely with artists, designers, and engineers to ensure that the technology needs of each group are met. You will be responsible for introducing and maintaining new features in our proprietary toolset which is used every day by our team to create and build content for the game. 

 
The role calls for applicants with a broad array of skills, working on end-to-end aspects of each tool in our toolset. You should be comfortable with switching between different programming languages and problem domains.  You will be programming in C# for desktop application development, Python for pipeline work, and C++ for game engine development.
 
The tools you will be developing span a wide range of applications.  They include:
  • Our Custom Level Building Software
  • Character Animation State Machine Tool and associated runtime systems
  • Visual Effects Tool and runtime systems
  • Continuous Integration and Automated Testing
  • Other custom authoring tools for rendering and getting Maya content in to the game
 

QUALIFICATIONS & SKILLS

  • Post-secondary degree in Computer Science, Computer Engineering or equivalent
  • Strong knowledge of C++ and C#
  • Ability to work productively within a team environment
  • Strong ability to conceptualize on a high level
  • Excellent analytical and problem solving skills
  • Excellent verbal and written communication skills
  • Highly organized
  • Self-motivated with a drive for continuous learning and growth
  • Ability to perform under pressure to meet deadlines

 

NICE TO HAVE

  • Experience in the video games industry
  • Experience with large scale development on a user-facing product
  • Python experience
  • Maya experience
  • Web Front End experience, (e.g. React, Javascript, Typescript, HTML/CSS, Node.js)

 

We wish to thank all applicants in advance; however, only those under consideration will be contacted. We are currently only considering applicants residing in Canada and/or those who already have work eligibility.

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